![]() Actually, the reason to do that is, a lot of people who played that game weren't really football fans. You remember all those teams from Sensible Soccer? It's a bit of fun. You know, the silly teams like Pizza Toppings. And then we'll have a bunch of custom teams. We'll cover most of the major leagues and all the national teams. There won't be as many club and national sides as in SWOS, which was enormous. We'll look at what everyone else is doing and we'll take the sensible options. If we can't use Chelsea we'll use London Blues I guess. We'd need to up the Kickstarter considerably! But there will be what people are used to with a bunch of football games, insinuating rather than actually using real stuff. But we're not going to be using licensed badges and shit like that because it's too expensive. In terms of the game modes and teams, we will have a whole bunch of club sides and national sides. So you can position the camera in that classic Sensible Soccer viewpoint then? I know I will be picking an up down camera and controls similar to Sensible Soccer, but some people may prefer to play it with a side camera like FIFA. You can switch the camera to where you want. If you want to play it like FIFA you can, in terms of the buttons. So if you want to play it exactly like Sensible Soccer you can. You will be able to configure the controls pretty much to how you like them. We're just getting to the base at the moment, the fun, fast playability. The gameplay will be familiar to people who played Sensible Soccer. So, I've always had my eye on this area.įor me, this kind of game is something I've planning since I was working out in Turkey, which was 2008. I was doing something with Sky Sports last year which unfortunately didn't come out. There's a game called I Can Football, which was released in Turkey. ![]() And actually I've done consulting on about six different football games since Sensible World of Soccer. But I do, because it was my first football game. Most people remember Sensible, but they don't remember Microprose before. It's the spiritual successor of that line of games. I'm saying this is almost like the next game in the line. Jon Hare: My history of making football games, I made Microprose Soccer, then I made Sensible Soccer, then I made Sensible World of Soccer. I'm thinking about the way you dribble with the ball, curling shots, that sort of thing. It's a running thing.Īs someone who played Sensible Soccer back in the day, I'm interested to know whether Sociable Soccer will have familiar gameplay mechanics we're used to from the originals. We've got the timer working now, so you can play for 90 minutes and try to beat someone. It's quite good fun, it's quite competitive. I left the studio last night and you can play a game. We're developing out in Finland at the moment. We've got something where we can have a game. The passing's working well at the moment. How long have you been developing it for? We're quite pleased given the time we've had it in development for. We've already got the game playing pretty good. We're working in Unity, so it means we can create the game in 3D and lock the camera on different views. The gameplay will be in the style of Sensible Soccer, but in 3D. Jon Hare: The game is on PC, Xbox One and PlayStation 4. So, with a name like Sociable Soccer, you're obviously billing it as a spiritual successor to Sensible Soccer. Here, in a wide-reaching, exclusive interview with Eurogamer, Hare reveals why now is the right time to return to the football video game limelight, reveals his personal frustration at how the Sensible games have fared since he sold his company in 1999, and explains how Sociable Soccer will stand out in the face of competition from big hitters FIFA and PES. Hare has kicked off a £300,000 Kickstarter for Sociable Soccer, which, if successful, will lead to a download release on PC, PlayStation 4 and Xbox One in 2016. Remember Sensible Soccer? Jon Hare, lead designer of the famous football series, is back with a spiritual successor, called Sociable Soccer.
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